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DAUGMENTED · GUINNESS WORLD RECORD

World Cup 2026 WebAR

A 600 m² mural in La Paz that comes to life on your phone, without downloading any app.

ClientSecretaría de Turismo de B.C.S.
LocationLa Paz, B.C.S.
CategoryAugmented
Year2026
mural-hero

The project

Guinness World Records · World's Largest Interactive Football Mural

An interactive augmented reality layer turned a monumental public mural into an experience visitors enter through their phones, right in the browser and without downloading any app.

The project set the Guinness World Record for the World's Largest Interactive Football Mural.

Challenge

The experience was developed under a compressed schedule, with a fixed deadline tied to the Guinness World Records evaluation, while the 600 m² mural was still being painted. The digital layer advanced in parallel with the physical artwork, and more than 30 animated elements had to run smoothly in a single browser-based experience on mobile devices.

Concept

The phone becomes a second lens onto the mural. Animated content extends the painted composition into a digital layer, organized in three content groups: a clear journey for visitors and an efficient technical system to manage the scale of the project.

What we did

Experience concept and creative direction
WebAR interaction design
Animation direction
Augmented reality implementation
Web design and development
On-site integration

The mural

The full 600 m² mural in La Paz.
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FULL MURAL
Process 01

Site mapping and development

From the physical mural to the augmented reality layer.

Before designing the experience, we documented the mural and its surroundings and rebuilt them as a working 3D model. This made it possible to understand the full composition, study scale and viewing conditions, and develop the animations while the mural was still being painted. Each scene was studied as an image target through sketches, visual tests and early interaction studies.

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3D MODEL OF THE SITE AND MURAL
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PHOTOGRAPHIC SURVEY
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SITE PHOTOS WITH SCALE REFERENCE
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IMAGE TARGET STUDIES
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ANIMATION SKETCHES
  1. Physical mural
  2. Image target
  3. Animation concept
  4. WebAR layer
Process 02

Animations

The animations that come to life on the mural through a phone.

We developed more than 30 animated sequences that extend scenes from the mural. We coordinated the animation team so each sequence responded to its image target and to the visual language of the experience, and produced part of the content through AI-assisted workflows and post-production. Because everything runs in a mobile browser, every asset was optimized for scale, playback and performance.

The final experience

The mural in action

The painted scenes extend into movement and depth while staying connected to the original artwork.
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THE MURAL IN ACTION
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THE AUDIENCE
Interactive experience

Try it

Use the image on this page as a target to activate one of the animations.
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TARGET · EL ARTE TAMBIÉN JUEGA
  1. 1

    Open the experience

    Open the WebAR experience on your phone.

  2. 2

    Select the artwork

    Choose the second image, “El arte también juega.”

  3. 3

    Scan the target

    Point your camera at the image on this page and watch the mural come to life. If you are on your phone, open this page on another screen.

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